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Редактировать с помощью Andrew Optimus Goldheart -

Правка одобрена автор Andrew Optimus Goldheart

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[* black] Let us pullAfter teasing the first bit free, we go for gold and take out the this insect-like array of LEDsentire insectile LED assembly cable.
[* black] We can see that these areCapitalizing on their [guide|3594|existing technology|stepid=17212|new_window=true], Sony chose to use visible light LEDs. We suspect these are used due to Sony's existing technologies, but since they are not Infrared there may be issues in a brightly lit room.
[*
LEDs and the PlayStation Eye camera for position tracking.
[*
black] The emitters are onUsing visible light means the headset, making this technology closer toPS VR will have a harder time competing with ambient light in the Rift thanroom—maybe why Sony doubled up most of the LEDs, increasing the size and brightness of each light on the Viveheadset.
[* black] There are way fewer LEDs than we have seenThis system is most similar to the [guide|60612|Rift CV1|stepid=126455|new_window=true], with a pattern of light on the headset scanned by a stationary receiver. The [guide|62213|Vive|stepid=130818|new_window=true], on the other VR headsetshand, uses IR receivers on the headset, reading from stationary emitters.
[* black] Let us pullAfter teasing the first bit free, we go for gold and take out the this insect-like array of LEDsentire insectile LED assembly cable.
[* black] We can see that these areCapitalizing on their [guide|3594|existing technology|stepid=17212|new_window=true], Sony chose to use visible light LEDs. We suspect these are used due to Sony's existing technologies, but since they are not Infrared there may be issues in a brightly lit room.
[*
LEDs and the PlayStation Eye camera for position tracking.
[*
black] The emitters are onUsing visible light means the headset, making this technology closer toPS VR will have a harder time competing with ambient light in the Rift thanroom—maybe why Sony doubled up most of the LEDs, increasing the size and brightness of each light on the Viveheadset.
[* black] There are way fewer LEDs than we have seenThis system is most similar to the [guide|60612|Rift CV1|stepid=126455|new_window=true], with a pattern of light on the headset scanned by a stationary receiver. The [guide|62213|Vive|stepid=130818|new_window=true], on the other VR headsetshand, uses IR receivers on the headset, reading from stationary emitters.