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Редактировать с помощью Andrew Optimus Goldheart -

Правка одобрена автор Andrew Optimus Goldheart

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[* black] A nicesoft rubber gasket cushions the display against the lens assemblyassembly, and seals dust out of the clean-room optics chamber.
[* black] And with some...encouragement theThe lenses are glued in place in their frame, but with a bit of encouragement pop right out.
[* black] NoThese are conventional lenses, with no Fresnel stepping here, instead the PS VR lenses areand a large, smooth dome shape. That means the lenses are quite a bit thicker than the Fresnel lenses in the [guide|62213|Vive|stepid=130846|new_window=true] and the hybrid Fresnel lenses of the [guide|60612|Rift|stepid=126752|new_window=true].
[* icon_note] While Oculus and HTC chose to shave off some weight with thinner lenses, these coke bottle lenses should scatter less light from the display, and provide a more cohesive image than the optics in the Vive or Rift. Fresnel lenses tend to create optical discontinuities between their steps that can break the image up into chunks.
[* black] A nicesoft rubber gasket cushions the display against the lens assemblyassembly, and seals dust out of the clean-room optics chamber.
[* black] And with some...encouragement theThe lenses are glued in place in their frame, but with a bit of encouragement pop right out.
[* black] NoThese are conventional lenses, with no Fresnel stepping here, instead the PS VR lenses areand a large, smooth dome shape. That means the lenses are quite a bit thicker than the Fresnel lenses in the [guide|62213|Vive|stepid=130846|new_window=true] and the hybrid Fresnel lenses of the [guide|60612|Rift|stepid=126752|new_window=true].
[* icon_note] While Oculus and HTC chose to shave off some weight with thinner lenses, these coke bottle lenses should scatter less light from the display, and provide a more cohesive image than the optics in the Vive or Rift. Fresnel lenses tend to create optical discontinuities between their steps that can break the image up into chunks.