Dave Adams, I have very good eyesight, but thank you. The Rift, for example, is quite clear. Why do you think the closest distance the lenses can currently go is the optimum? Why do you think that's the optimum for all faces?
Michael Sinton, yes... I mentioned that when I wrote "someone modded a nightmask as an even smaller foam surround than the Wide Face (stock) one." But I suppose you're right about the heavy / breaking mod. It's just a shame. The screens / optics can clearly do with being closer and there's clearly enough room to move them closer (as evidenced by my glasses-wearing friend having plenty of room even at the closest position).
Maybe something will get figured out at some point. I think there's some additional clarity and perceived FOV wideness waiting to be unlocked while using the stock comfy surround pad.
I was hoping I'd learn more about whether eye relief could be reduced even more than what is possible stock. My friend, who wears glasses, was able to use the closest setting just fine (i.e. no need to create more clearance). I don't wear glasses. When I've removed the foam surround and placed the Vive to my face I've noticed the BEST image -- least blurriness / largest sweet spot and widest perceived FOV. It's not comfortable to do this with the straps on but someone modded a nightmask as an even smaller foam surround than the Wide Face (stock) one. It shows that getting those lenses even closer to naked eyes could have benefits.
Anyway, it seems A) there's room between the lenses and my eyeballs and B) getting the lenses closer would be beneficial. I was wondering if they erred on the side of caution (with regard to glasses wearers) with the eye relief adjuster but that the chassis could actually handle less distance. Maybe a plastic tab artificially governing how close you can get the lenses?
Однажды Они, Вы смогут просмотреть график вашего рейтинга, накопленного за всё время.
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